If not in combat, +100% VATS accuracy at +50% AP cost crits will heal you and your group by 5% health Restore 2% health over 2 seconds when you hit an enemy Reduce your target's damage output by 25% for 5s +5% Damage for each mutation, up to +25% +5% Damage after each consecutive hit on the same target, up to +45% ĭamage increases up to 24% as you fill your hunger and thirst metersĭamage increases up to 24% as you fill your hunger and thirst meters ĭouble damage if target is full health ĭamage increases up to 25% as health increasesĭamage increases up to 25% as health increases +5% Damage after each consecutive hit on the same target, up to +45% +50% damage when your target is below 40% health Lower Damage Resistance increases damage up to 50% ĭamage increases up to 95% as health decreasesĭamage increases up to 95% as health decreases Lower Damage Resistance increases damage up to 50% ĭamage increases for every 1000 caps you have up to 50%ĭamage increases for every 1000 caps you have up to 50% Note: for specific technical information, click the reference notes.The reductions in times in the table below are linear - each SPECIAL point added that applies to the outfit gives an approximately 1% reduction in time (a +7 outfit would give ~7% reduction). Giving +3, +5, or +7 outfits to your dwellers can significantly reduce production times. For Legendary outfits the cost plays a role for the production time as well. Production time for outfits are based on the rarity of the outfit and the combined SPECIAL lvl for the SPECIAL stat needed for the outfit recipe.
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